Charhound's Vicious Felclaws is unenchanted. None of these carries a stat line — they are procs and effects — so the sim picks between them rather than the stat weights.
Defias Brotherhood · character page · last seen 13h ago
10 things worth doing · simming 27.8k as equipped · ranked by default weights for your role
Slots wearing something that takes an enchant and has not got one.
Charhound's Vicious Felclaws is unenchanted. None of these carries a stat line — they are procs and effects — so the sim picks between them rather than the stat weights.
Charhound's Vicious Scalp is unenchanted. These offer leech, run speed or avoidance rather than anything your spec scales with: worth applying, and it will not move your damage.
Charhound's Vicious Hornguards is unenchanted. These offer run speed, avoidance or leech rather than anything your spec scales with: worth applying, and it will not move your damage.
1 of 8 done this week. This week, by our count: no Mythic+ runs, no delves and no raid bosses — the week, not any one quest's progress. Transcribed from a maintained addon and checked against Blizzard's own quest records — single-source.
Silvermoon's weekly. Pays gear on the Champion track and renown toward the Court's reward track. (Silvermoon Court)
The Amani weekly, and the cheapest one to finish if you are short on time. (Amani Tribe)
Harandar's weekly, and the one that feeds the relic chain. (Harandar)
Feeds the Research Console, which is the only way to upgrade the Crucible of Erratic Energies. (The Singularity)
Zul'jarra's weekly, at the current patch's zone. (Zul'jarra's Forces)
The second Zul'jarra weekly — a separate reward from Turn Back the Surge, not an alternative to it. (Zul'jarra's Forces)
Slayer's Duellum weekly. Worth it even for a PvE character — the reward is on the gear track. (Slayer's Duellum)
Reference, not advice — nothing here is asking you to do anything. Every system this expansion ships and how much of each one is visible from outside the game, because the folio sat untouched for weeks purely because nobody knew it existed. The list is from Blizzard’s own achievement and quest categories rather than a wiki, and every link goes to a page that verifiably exists: Wowhead answers 200 for guide URLs that do not.
Five studies that permanently upgrade your character. Nothing gates them and nothing expires — all five are open, in any order.
The studies count comes off the achievement, so this page shows exactly where you are. The powers themselves appear in no endpoint.
The Amani Tribe's event in Zul'Aman: an offering cycle that pays out to everyone taking part when it fills.
Whether it is running right now is map and widget data, which the profile API does not carry — an addon has to read it off the client. The Amani weekly that feeds it is in the list above.
Named hunts at Normal, Hard and Nightmare. Nightmare pays gear on the Hero track.
Blizzard files these under their own achievement category and tags the quests "Prey", so a kill shows up once it is turned in — but the hunt table itself is client-side.
Repeatable ritual events around Quel'Thalas, with a progression of their own.
Quests carry the "Ritual Sites" category, which is the only reliable way to spot one — several are not flagged weekly even though they are.
Rotating zone assaults. Its own achievement category, so it is a system rather than a one-off event.
Seen when an assault quest completes. The rotation and what is up now are not published.
Solo or small-group dungeons on eleven tiers. Tier 11 pays Myth crests, repeatably, and the weekly quest is the largest single lump of crests outside a raid lockout.
Counted for the week from your lifetime total, the same way the vault page does it. The Gilded Stash and Trovehunter's Bounty are client-side.
A house, a neighbourhood, and weeklies attached to both. A root achievement category of its own.
Blizzard tags the weeklies "Neighborhood". The roster has completed thirteen of them, which is how this list found the system at all.
"Tailoring Services Requested" and friends — one per profession, every week, for knowledge and currency.
Tagged "Professions" on the quest record. Easy to miss because they are picked up from a board rather than announced.
Replayable story scenarios, with an achievement category of its own.
Cosmetic and story rather than gear, and listed here only so it is not a surprise later.